Designers
deidrehannah_nicely
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2015-11-03T18:34:56-05:00 —
#1
I'm trying to figure out how to group point metrics together into categories.
For example, say I have individual point metrics for different skills. Skill 1, Skill 2, Skill 3, and Skill 4 all fall under the category Guild 1.
I know how to make it so that each skill levels up individually, but how do I make it so that the cumulative scores of Skills 1, 2, 3, and 4 together determine the point level of Guild 1, and Guild 1 has its own leveling rule?
khs
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2015-11-04T03:29:46-05:00 —
#2
Hi Deidrehannah,
From what you've described, I think a Compound Metric is what you're looking for.
To create a Compound Metric, go to your metrics screen and select "COMPOUND METRIC"
Here, you can define a forumla using other metrics, so that inside the game, this metric's
score will always evaluate based on other metrics.
To bring up the list of metrics in your formula editor, press <CTRL + SPACE>
.
deidrehannah_nicely
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2015-11-04T04:12:33-05:00 —
#3
Ah! From what I can see on my screen, your reply seems to cut off in the middle of a sentence., after the word "press." Was that intentional?
I have seen the Compound Metric option and I've read that part of the manual several times, but I don't think I quite understand how to set a compound metric up.
peter_john
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2015-11-04T04:33:45-05:00 —
#4
Hi Deidrehannah,
You maybe able to use compound metrics in that scenario. I'll try to get that one figured out. But anyways you can group your point metrics easily. You just need to use tags. Say you create 4 metrics and want them to be under the tag Guild 1 just specify the a tag "Guild 1" for all those particular metrics. But right now our level rules work only on a single point metric and there are not cumulative scores. But you might be able to use a custom rule there to maybe give levels to your player if he gets those metrics using the requires conditions.
deidrehannah_nicely
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2015-11-04T14:17:04-05:00 —
#5
Alright, so in my game I'm trying to develop a system reminiscent of familiar RPGs, and so players can choose from a long list of skills. Let's say there are about 40 skills to choose from. Each skill levels up individually. So I would have to:
-create 1 state metric for the leveling tiers of the skills
-create a new point metric for EACH of the skills (so 40 total)
-create a new leveling rule for each of the skills (40 total)
-apply tags to the skills so that they are grouped into different guilds (9 total)
-create 1 state metric for the leveling teirs of the guilds (novice, apprentice, adept, master, etc)
-and FINALLY, create 1 compound metric for EACH of the individual guilds (9 total), so that each guild's score is determined by the collective scores of a set of Skills (point metrics), that have been grouped by a tag.
-create 1 leveling rule for EACH of the individual guilds (9 total)
Does that make sense? Will that work? Or is there a simpler way to accomplish that?
khs
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2015-11-05T01:04:51-05:00 —
#6
Yes, that will be what you'll have to do. I'd recommend that you start off with just 4-5 skills initially and test out your game. You can add new metrics and new levels whenever you like.
Also, to bring up the list of metrics in your formula editor, press <CTRL + SPACE>
to bring up the metric selection box. The text got cut-off in my previous post.